Showing posts with label From Software. Show all posts
Showing posts with label From Software. Show all posts

Thursday, 11 April 2013

Opinion: IGN's Dark Souls 2 First Look

(Credit: http://killscreendaily.com)
Dark Souls 2. Wow. My excitement is undeniable. The sneak peek was on the level of "oh my god" from my perspective. It is dark, it has dragons, it is gritty, oh and did I mention it has dragons... a lot of dragons.

This is currently my most anticipated release. Allow me to explain why.

Dark Souls and Demon Souls are two of my favourite RPG games. The extreme challenges that these games present to the player normally results in a thrown controller or a ragequit, however the satisfaction in completing these challenges is great.

Dark Souls 2 looks to be the same, which erases all of my previous doubts of the game.

After hearing about the "easy" mode being introduced I had some doubts, but the game seems to be darker, more aggressive and even less forgiving then the other two. The sneak peek from IGN shows some very interesting new mechanics. Let's start with what they covered.

The first new mechanic they introduced was the adaptation of enemies combat styles depending on how you fight them. I found this interesting as in Dark Souls many enemies could be defeated by simply rolling around them and this seems to bring an end to that.

The second new mechanic was the absolute pitch black some areas offer. In Dark Souls and Demon Souls, the light given off your character was almost always enough to survive with. In the preview, when the player switches out the torch, the view is very limited. This makes me believe the torch may actually be useful in this installment.

It also seems a lot of new area mechanics are being introduced which frightens me, but in the best way possible. Sen's Fortress anyone?

The enemies having the ability to break through walls was interesting and I am anxious to see what other new surprises they have in-store for us. The new death cinematics and ways to die also seem interesting enough.

Now for the things they didn't cover.

A couple things that were not mentioned within the video were lack of estus flasks and instead something called health stones. From the vast quantity carried on the player I am personally hoping he had bonfires upgraded or they heal less. The proper use of estus flasks was essential in the previous games, because it forced the player to come up with a strategy about when best to use them.

Another thing I noticed was humanity was no longer measured beside the health bar, instead it seemed to be replaced by a golden circle. This intrigues me, as I am not sure whether that is to measure humanity, or if it is something that has since replaced it.

And last but not least was the amount of weapons they cycled through and the animations of those weapons attacks. The bow now has a sight, axes now start with an under swing and the great sword now swings more like Dark Souls' great axe.

All in all my excitement is evident: I cannot wait for this game. The challenges, the anger, the monsters and the dying! All in one place! The newest trailer can be found here.

The release date has yet to be confirmed but, as more screenshots and footage continue to appear online, one can only hope for a short wait.

Praise the sun everyone. Praise the sun.

Will you be picking up a copy of Dark Souls II?

Tuesday, 9 April 2013

Dark Souls PC Review - Let's go to hell and back

(Photo Credit: http://thecontrolleronline.com/)


INTRODUCTION

This is a review of the PC release of Dark Souls: Prepare To Die edition. Throughout this review I cover everything from my first impressions to delving deep into the gameplay.


First Impressions:


Being an avid fan of the Xbox 360 version I had this game pre-ordered well before release, I was quite excited to get my hands on a PC copy that could really dish out some of the beautiful graphics that had been designed for the game. After the pre-download I waited eagerly for it to unlock, once I did I was disappointed. I had to wait another half an hour for Games for Windows to install--Not a good sign. My next bad sign was the blurriness--Even the first couple of messages about auto-saving were blurry I headed straight to options and went to graphics and disappointingly only found 3 settings to change. Doing what I could, I chose the highest resolution and got reborn as an undead.


After that it was downhill for first impressions. I got in and found a texture lock in-game. What is a texture lock you ask? The in-game resolution of a port is stuck at 1025--Period. The next was the game was a direct port from console. That’s right a direct port. Scary words to describe any PC game but this takes the cake. Without an actual controller plugged in the message still tells you “Press A to read message.”