Showing posts with label Dark Souls DLC review.. Show all posts
Showing posts with label Dark Souls DLC review.. Show all posts

Tuesday, 9 April 2013

Dark Souls PC Review - Let's go to hell and back

(Photo Credit: http://thecontrolleronline.com/)


INTRODUCTION

This is a review of the PC release of Dark Souls: Prepare To Die edition. Throughout this review I cover everything from my first impressions to delving deep into the gameplay.


First Impressions:


Being an avid fan of the Xbox 360 version I had this game pre-ordered well before release, I was quite excited to get my hands on a PC copy that could really dish out some of the beautiful graphics that had been designed for the game. After the pre-download I waited eagerly for it to unlock, once I did I was disappointed. I had to wait another half an hour for Games for Windows to install--Not a good sign. My next bad sign was the blurriness--Even the first couple of messages about auto-saving were blurry I headed straight to options and went to graphics and disappointingly only found 3 settings to change. Doing what I could, I chose the highest resolution and got reborn as an undead.


After that it was downhill for first impressions. I got in and found a texture lock in-game. What is a texture lock you ask? The in-game resolution of a port is stuck at 1025--Period. The next was the game was a direct port from console. That’s right a direct port. Scary words to describe any PC game but this takes the cake. Without an actual controller plugged in the message still tells you “Press A to read message.”