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| (Photo Credit: http://thecontrolleronline.com/) |
INTRODUCTION
This
is a review of the PC release of Dark Souls: Prepare To Die edition.
Throughout this review I cover everything from my first impressions to
delving deep into the gameplay.
First Impressions:
Being
an avid fan of the Xbox 360 version I had this game pre-ordered well
before release, I was quite excited to get my hands on a PC copy that
could really dish out some of the beautiful graphics that had been
designed for the game. After the pre-download I waited eagerly for it to
unlock, once I did I was disappointed. I had to wait another half an
hour for Games for Windows to install--Not a good sign. My next bad sign
was the blurriness--Even the first couple of messages about auto-saving
were blurry I headed straight to options and went to graphics and
disappointingly only found 3 settings to change. Doing what I could, I
chose the highest resolution and got reborn as an undead.
After
that it was downhill for first impressions. I got in and found a
texture lock in-game. What is a texture lock you ask? The in-game
resolution of a port is stuck at 1025--Period. The next was the game was
a direct port from console. That’s right a direct port.
Scary words to describe any PC game but this takes the cake. Without an
actual controller plugged in the message still tells you “Press A to
read message.”
