The most iconic female character in video game
history, Lara Croft hasn’t had the best of times lately. Her
misadventures in the
Angel of Darkness released back in 2003 was a
critical failure.
The fearless archaeologist disappeared until Crystal
Dynamics released
Tomb Raider: Legends in 2006 which put her back on
gamers' radars. Now Lara is back in her (chronologically) first adventure and she’s better than ever in this reboot aptly titled Tomb Raider.
The
game starts with Lara and her friends on an expedition to find the
lost kingdom of Yamati. Their boat, the Endurance, encounters a freak
storm and the crew wakes up stranded on an island with ruthless savages.
This is not the T rated Tomb Raider you’re used to. Crystal
Dynamics took a very dark and mature turn with this game. Lara is
beaten, choked, bashed around and slammed down.
You think you're having a
bad day? Try seeing your friends dying, being punched by a buffed up guy,
crawling away then falling down a water fall.
This is an M rated game
all the way and that’s why it packs an emotional punch. You feel for Laura, and with that investment you want to play
more and more.
Tomb Raider is linear for the first hour or two, but then opens up to a non-linear and beautiful island to explore.
The controls are some of the best I've experienced in a long time. They feel slick and you never battle with any of the buttons: it
makes jumping, covering, shooting and climbing easy and fun.
Yes, you
will think of
Uncharted while playing Tomb Raider. The controls are
basically the same, except Lara controls more fluidly then Nathan Drake.
This game has a lot to offer in terms of gameplay. You have the
standard leveling up your weapons, your moves, your health with the
experience points you earn by finding lost journal papers from your crew
that are scattered around the levels, shooting enemies, finding
artifacts, investigating them and raiding the optional tombs where you
have to solve a mind bending puzzle to get a special reward.
You
never feel as though your back tracking or playing the same level over
and over again. One part of the island could be a mountain where you're trying
to sneak around undetected, and the next you're hanging high up from an
abandoned gondola lift.
As you progress through the game you actually
feel like Lara is getting stronger and her character is evolving; not
just physically, but mentally as well.
Lara starts out as a scared,
nervous girl who is confused and helpless, but then by
the end of the game she’s one of the most badass female characters we have seen in a while.
The main story is surprisingly long, clocking in at 15
hours for just the single player campaign to complete everything. Getting the 100 per cent achievement is probably going to take you a good 20 hours.
The voice acting for Lara is top notch. Camilla
Luddington's performance enchants the player into believing this is a real
human being. Her mannerisms, tone and even screams when the player fails
to hit the right button during a quick time event feel real and
authentic.
The same can’t be said for everyone else joining Lara.
They are cookie-cutter characters with unbelievable dialogue and clichés we have seen in every other adventure game. The
skinny guy with glasses that knows everything, the strong tribal
tattooed cook and the best friend who gets captured are all present. But Lara’s
character is so well acted and well written that it’s easy to forgive and
overlook.
The online mode? Well it’s there, but that’s all I can say
that’s semi-decent about it. The game is like every other online third
person action game: kill, earn XP and repeat. You have your standard
team deathmatch mode. There's Rescue, which is basically capture the flag mode
with med packs as the flags. Cry for Help pits the survivors of the
Endurance against the other team, with the survivors trying to activate a radio transmitter The ubiquitous free-for-all rounds out the available game modes.
Nothing new and nothing
original, and when playing online you get bored pretty quick. Some
of the maps let you plant traps, but that’s as interesting as it gets. You level up after each round of play and the higher
your level, the more guns and grenades you unlock as well as
characters.
Character unlocking is just frustrating right at the start, because you really have no characters that are worth playing and you can’t
even play as Lara, the star of the game, until you reach level 60. I
am an achievement whore and I couldn’t even force myself to play to
level 60. If I did, I would have jumped out the window due to the
repeating maps, the dry game play and just uninspired online level
design.
Tomb Raider is a great game and a surprise to me. I felt
emotionally connected to the character. I was astounded and astonished
by the beautiful graphics ranging from the intense sunlight shining on
the island to the dirt and blood on Lara’s skin. The multiplayer we
could have done without, and you probably will play it once then go back
to the addictive single player.
This game is a possible contender
for Game of the Year so far. There is just one question I pose to
Crystal Dynamics: how the hell are you guys going to top this with a
sequel?
A survivor is born and hopefully a great game franchise.
Welcome back Lara.