Saturday, 22 June 2013

Review: Smite


The embedded flash advertisement on the webpage I was browsing advertised "Smite: the free-to-play battleground of the gods". I didn't give it a second look, expecting it to be yet another Facebook game that I would no doubt see spamming my timeline soon enough.

Maybe it was divine intervention, then, when one of my close friends checked it out after reading an article on Massively about the game's latest patch. A month later, I've come to appreciate the game's fresh new take on a genre that has thus far, with few exceptions, been most successful when sticking to the time-tested DotA formula.

And Smite is, undoubtedly, one of DotA's many offspring. They don't attempt to deny it; in fact, the official Twitter account for the game describes it as "DotA-inspired but (with) 3rd person camera and action combat". But what it brings to the table is a unique gameplay experience that many of its siblings lack.

I've been having a blast with Smite. Here's why.

Gameplay

You'll quickly recognize the three-lane setup of Smite's conquest mode from pretty much any ARTS or MOBA.

It isn't trying to reinvent the wheel when it comes to the game modes it offers: domination mode is reminiscent of MMO PvP maps like WoW's Arathi Basin, assault mode is LOL's "All random, all mid" mode, and arena is pretty much what you'd expect.


Likewise, common MOBA ideas like supports, carries and bruisers remain very much intact in Smite's gameplay. Each god has three normal abilities, an ultimate ability and a passive.

But while the concepts may be familiar, the gameplay is different.

There are (with a select few exceptions) no attacks that "lock on". Basically every attack in Smite is what MOBA players normally call a "skill shot" - that is, you have to aim it manually and anticipate movement and lead time.

The result: combat that feels a lot more like an action-oriented MMORPG than an RTS. It feels tightly tuned and the results are rewarding.

It also means that the physical environment becomes a huge factor. A lot of abilties give you the option of modifying the terrain, like Ymir's ice wall or Odin's Ring of Spears. Likewise, some characters have movement abilities designed to allow them to ignore terrain.

Collision is enabled for gods and minions, as well. Body-blocking is a viable strategy to prevent someone from escaping or to absorb hits for a fleeing ally.

The transition to third-person brings with it some unexpected joys, too. Not being able to see behind you without turning around means that being chased while at low health your escape is never certain. It also makes dodging your opponents' abilities harder, though you can listen for audio cues. You can turn around, if you like... but backpedalling is a lot slower than running forward, unless you buy a particular item that lets you backpedal at full speed.

Since a character's view distance is a lot farther than the fog of war visibility on the minimap,  the third person perspective makes communication with teammates extremely important. You might be able to see someone that your teammates can't see using only their minimap.

Some modifications to standard MOBA systems also exist, but they are mostly welcome changes. One in particular I found helpful was that items don't combine into other items like in LoL and Dota 2 - instead, each item has three ranks, with most only offering a unique benefit after purchasing the final rank.

New players can also benefit from a system which will automatically buy items and/or abilities based on a premade list of recommended items. The recommended items aren't amazing - they seem to be standardized by archetype, so all physical tanks get the same items for example - but they offer new players the option to just focus on the gameplay instead of on their inventory. Advanced players can set up favourite items, which appear on their own tab in the item purchase screen.

Theme



As someone who has always held a fascination for both mythology and religion, the game's theme was instantly attractive.

In Smite, you assume the role of a god (or powerful being) drawn from one of several religious pantheons. Greek, Roman, Egyptian, Norse, Hindu, Chinese and Mayan deities all make an appearance.

If you've ever wanted to see Thor try to call down the thunder on Hades, god of the Underworld, you'll get your wish in Smite.

The characters are depicted colourfully and each has a unique silhouette, making it easy to distinguish them on the battlefield. The abilities given to each god are consistent with the domain of the god in question. For example, Loki's reputation as a trickster is embodied in his ability to turn invisible, create decoys, and teleport to foes.

The environments are similarly (and excellently) styled. The assault game mode takes place in the snowy mountains of Midgard, while players in the domination mode fight over obelisks in the desert of Egypt.

The developers are also slowly overhauling the general visual theme of the game, making it somewhat darker and more realistic than it is now. They recently changed the Joust (1v1) map to this new style and are apparently working on the others.

I will note that the depiction of the female deities has been the source of some controversy, especially on Reddit. All of the female deities (with the exception of Freya) take to the battlefield in high heels and all have wildly-varying degrees of bodily coverage. It's definitely not the most forward-thinking depiction of women in video games.

The gods all come with lore about the deity in question, too. You can tell that Hi-Rez Studios really did their homework.

Pricing Model

I've always held a cetain admiration for ARTS and MOBA games. I did play some DotA on Warcraft III, but League of Legends failed to grab me the way it grabbed so many others: the prospect of purchasing all those heroes quickly dampened any enthusiasm I had for the game.

Smite is currently in open beta and is free-to-play, but with some restrictions. Thankfully, they offer some solid options for getting around those restrictions.

Smite has some gods that are always free, while a rotating selection from the remaining gods is free on a monthly-ish basis. Also, you can try any god for free in any of the practice modes, where you play against computer opponents but can bring along some friends for your team if you want.



All gods in the game can be purchased using a currency called favor. Favor is earned from playing the game, and you also receive bonus favor via goodwill, which is earned if you consistently stay in games without quitting and aren't reported constantly by your teammates.

What this means is that you could try out all the gods in practice modes, and then save up your favor to buy the one you like best. Theoretically, you could eventually buy every god using favor, though this would take a really long time.

The game also offers the Ultimate God Pack, which costs $29.99. You get all current and future gods when you buy it. You also get a refund of any favor you spent on gods before buying the pack. This is basically the  "full version" of the game right now, but is supposedly a limited-time offer while the game remains in beta.

Favor can also be spent on some alternate skins, mostly recoloured versions of the initial skins.

For premium skins and for voice packs, you'll need to fork over some real cash to get gems. The premium skins are all pretty creative, with many of them coming with custom sound effects and/or animations. My favourite turns He Bo, a Chinese river spirit, into He Bro, a surfer dude.

Surf's up.
Conclusion

Smite has a lot to offer fans of the MOBA genre, and I anticipate it will continue to pick up steam. Many gamers now start by cutting their teeth on MMORPGs instead of on the RTS games of yore, and this refreshing take on the genre will appeal to them since the controls are instantly intuitive.

If you like MOBAs, you owe it to yourself to at least give Smite a try... but if my guess is right, you'll love the new approach to MOBA combat that it offers.

Pros
  • Keeps a lot of what is good about MOBAs while simplifying some things (like building items)
  • Great integration of theme into the game with beautiful art and skins
  • Hard to argue with free
  • Good selection of gameplay modes
  • Goodwill system tends to curtail "dodging" or leaving games early in non-ranked play
  • "Try before you buy" for gods using practice modes
Cons
  • Matchmaking seems off at times (I've been matched a few times against max-level players when I'm barely 20)
  • Time or money investment required if you want to play with all gods
  • Some additions and changes needed for competitive scene to really take off

Tuesday, 11 June 2013

E3: Warhammer 40K MMO, Eternal Crusade, Announced

Image Source: Eternal Crusade's Facebook Page

Here's some big news coming out of E3 for those among us who love Warhammer 40,000: an MMO is in the works and is slated for release in 2015.

The game is called Eternal Crusade and features four factions: the Space Marines, Chaos Space Marines, Orks and Eldar. It is third-person and though details are limited since the game was just announced, it claims it offers "precision gunplay" and will have "challenging procedurally generated content". It will also offer players the chance to pilot ground vehicles. Seems like we'll have some PvE as well as PvP in this game.

The game is being developed by Montreal-based developer Behaviour Interactive.

You can opt in on the official website here. As well, you can follow them on Twitter and on Facebook.

Those of you who follow MMOs or Warhammer 40K may remember the anguish you felt when Dark Millenium, previously slated to be an MMO, was downgraded to a single player experience. Finally though, it looks like we'll get our WH40K MMO after all.

Needless to say, we'll be keeping you updated as we get more details about the game. The Eternal Crusade team mentioned on Twitter that a Reddit "Ask Me Anything" is forthcoming, so we will likely get more details at that time.

Tuesday, 7 May 2013

Bundles: Humble Double Fine Bundle

The bundle avalanche continues with Humble Bundle doing a Double Fine based deal.

The deal breaks down like this: Pay what you want for Costume Quest, Psychonauts and Stacking. Then at the current minimum of $8.02 you get Brutal Legend as well.

From there the bundle is a little different with what unlocks at the higher tiers.

At $35 or more you also receive a pre-order of the point-and-click adventure game Broken Age.

Finally at $70 dollars or more you also receive a t-shirt with worldwide shipping included.

Other than that some soundtracks are also included. Keep in mind that there is a one dollar minimum for steam keys.

Trailers and summaries of each game are available at Humble Bundle.

The bundle will run for two weeks and end on May 21.

Wednesday, 1 May 2013

Gaming Bundles: Bundle Stars and Groupees (Meridian 4 and 1C bundles)

Two Worlds II is one of the bigger names in any of these bundles. (photo credit: twoworlds.wikia.com)
Today there are a number of bundles available for purchase, that makes today an exciting day.

1. We will start with Bundle Stars and their "Indie Jam 2" bundle. This bundle consists of nine games, eight of which are for Steam and currently for the minimum price of $5.14.

But what are the games? Well the one that stands out is Two Worlds 2. However, there are a few recognizable titles in this bundle, such as Shattered Horizon and Nuclear Dawn.

All together the games included are..

Steam: Shattered Horizon, Nuclear Dawn, Two Worlds 2 - Castle Defense (what?), Planets Under Attack, Iron Grip: Warlord, Ion Assault, X-Blades and Two Worlds 2.

Desura: Holy Avatar vs. Maidens of the Dead.

Trailers, info on the games included as well as the bundle itself are avalable here http://www.bundlestars.com

Note: The original Indie Jam bundle is also still available.

2. Next up is Groupees, who have two bundles available.

We will start will the Build A Meridian 4 bundle. This bundle operates a little differently from others. This is because you can choose how many games you want from it, from three to 11 and the minimum price adjusts with that.

The games included are...

Steam: Larva Mortus, Penguin's Arena: Sedna's World, Crash Time 2, Pacific Storm, Grotesque Tactics: Evil Heroes, Scratches - Director's Cut, Greed: Black Border, Space Trader: Merchant Marine, Obulis, Vigil: Blood Bitterness and Tank Universal.

GOG: Shadowgrounds.

Bonus: RIP - Trilogy

Descriptions and trailers for the games as well as the bundle itself are available at http://groupees.com.

3. Lastly we have another bundle from Groupees. This is called the "1C Company Groupee."

There are two tiers of this bundle. The first is a one dollar minimum for which you get Ascension to the Throne (DRM free) and Men of War: Vietnam - Special Edition.

The second has a four dollar minimum. It includes the two previously mentioned titles as well as Konung 3: Ties of the Destiny (DRM free) and Kings Bounty: Platinum Edition.

Kings Bounty is a strategy-RPG that is a deal itself for four dollars. (photo credit: http://www.kingsbountygame.com)
An announced bonus for this bundle is Death Track: Resurrection, which will unlock when 2,500 bundles are sold.

Descriptions and trailers for the games as well as the bundle itself are available at http://groupees.com.



Tuesday, 30 April 2013

Why You Should Try Dota 2 (and Other ARTS Games)



The rise of the ARTS (Action Real-Time Strategy) genre has been meteoric indeed. With the recent hype surrounding League of Legends's Championship Series, I thought that revisiting the genre (and why you should try it) was important. After all, at one point, 165,000 people were watching the LCS finals games on the League of Legends main site alone. That's without counting auxiliary streams!

It's obvious that a lot of people care about the genre. Some of them care a lot.

For many of us though, the ARTS genre remains a mystery. There is no doubt that it is popular, but many of us just haven’t had the chance to engage with it. Where did this phenomenon begin? What’s the hype all about? And, perhaps most importantly, why start playing now?

The Mod that Started a Genre


The first commonly-accepted example of a ARTS was Aeon of Strife, a custom map for StarCraft. In the map, each player controls a hero that levels up during the course of the battle.

The Warcraft III incarnation of DotA.

This concept was further refined in the form of Defense of the Ancients (DotA), a custom mod for Warcraft III: Reign of Chaos. The objective was to destroy the other team’s ancient, located in their base. Still using an RTS-style interface, each player took on the powers of a particular hero. These were based on units from Warcraft III, but the player controlled no other units–just the hero. Automated NPCs called “creeps” travelled on predestined paths toward the enemy base, and there was no base management since these “creeps” spawned automatically at set intervals.

Defeating enemy computer-controlled units as well as enemy players granted XP and gold, allowing heroes to level up and purchase powerful items. The unique composition of each team and the tactical decisions made during the course of the match would determine the outcome.

The mod was intensely popular and spawned several spin-offs. One of the hallmarks of the mod from the very beginning was the emphasis placed on game balance and on keeping the game competitive. This aspect of the mod’s design would carry over to its successors and is part of what made the genre so popular.

The Genre Emerges


Demigod was the first commercially-produced standalone title in the ARTS genre when it was released in 2009, but a troubled release including bugs and server problems meant that it received mixed reception from both critics and users. In addition, while it was definitely a member of the genre, it was evident that it was trying to appear aesthetically and thematically different from DotA. It also lacked some of the highlights of DotA, like a large and varied character selection.

League of Legends wasn't hiding the fact that it appreciated the DotA formula.

The first standalone game that was both a title in the genre and a spiritual successor to DotA is undoubtedly League of Legends. While Riot Games, the developer and publisher of the game, tried to redefine the genre’s name (opting to call it a MOBA, or Multiplayer Online Battle Arena) to move it away from its DotA heritage, the experience was undoubtedly based in the original mod.

Riot Games also managed to make the game a resounding financial success by appealing to their players’ competitive nature. Some heroes were free to play, but others required that you purchase them from the store in order to play them. Some heroes would have limited free periods, so you could see the hero in action before you purchased it. Though you could technically play League of Legends and spend nothing to do so, not many people did. Riot showed the world that the model worked and that the genre held great profit-making potential.

On the other hand, Riot’s monetization of hero selection was criticized by some players. The dedication to balance and a competitive environment that began with DotA was harder to maintain, since a player would need to spend money to get additional hero choices. In addition, some players claimed that new heroes tended to initially be (or to seem) slightly more powerful than older ones. Some theorized this was an attempt to encourage players to purchase the new hero to gain a power advantage.

Still, you can’t argue with results. The impact of League of Legends’ emergence had been felt, and other companies would answer.

The Next Wave


The next major title to be released in the genre was Heroes of Newerth, from S2 Games. The game featured a steeper learning curve and was less forgiving than League of Legends, and in some ways this was more in line with the original DotA mod. Active abilities were used less on creeps and more for harassment. Mana conservation was more important. Like the original DotA, there was no way to recall to your base outside of specific items.

Heroes of Newerth in action.

The game did gain significant converts and showed that multiple games in the genre could co-exist if they were mechanically different enough. Though both games were undoubtedly based on DotA, they each had a niche: HoN was trying to cater to the more competitive, original DotA audience while LoL had expanded the genre and pushed it to the forefront.

Heroes of Newerth did eventually convert to a free to play model, as well–however, unlike League of Legends, the purchasable items are now mostly cosmetic.  S2 has announced that in the future no restrictions will be placed on hero selection (besides early access to the hero).

Dota 2 Arrives


Some of the characters available in Dota 2 - all of whom are free from the beginning.

Dota 2, produced by Valve Corporation in association with IceFrog (one of DotA’s creators), shows promise as the latest major entry in the ARTS genre. As with so many of their games (see: Counter-Strike, Team Fortress 2, Portal), Valve hired the talent and worked with them to make sure they got the game that they wanted. They also went with Dota 2 as opposed to “DotA 2”, as they believe that Dota has become its own concept.

It is currently in beta, so while you can’t guarantee a free invite, you can guarantee yourself a paid one. Many free Dota 2 invites were given out to beta participants, so you may already have a friend who has some lying around - I know I do. In addition, these invites can be purchased on the Steam Marketplace, and most of them are cheaper than a dollar. Getting in to the game isn't difficult or expensive.

And what a game it is!

Valve’s well-known talent for polish takes the ARTS experience to a whole new level. The spectating system is easy to use and allows you to learn the game by watching others play. There is a full in-game encyclopedia of all heroes and items available. It is clear to me that Valve has designed this game to be playable and user-friendly from the moment the floodgates are opened and it becomes publicly available. High-profile tournaments are held and advertised within the client itself, on the main page. The main page itself is beautiful and easy to navigate and the UI generally is just a thing of beauty.

And, as a kicker, all the heroes are free.

That’s right, all of them. The purchasable items in the Store are cosmetic or fun items. Think of it much like the inventory system in TF2, except that the items have no additional effects. Valve has continued their crate metagame, wherein you can pay for a key in the Store to unbox a crate containing a random item that you may sometimes receive after a game. There are also extremely entertaining Announcer Packs, which change the default announcer’s voice to a different one. Again though, these are entirely optional.

I’ll get this out of the way right now: Dota 2, as a game, is less forgiving than League of Legends. The difficulty and technicality of the gameplay is much more in line with the original DotA than with LoL. There are critical moments in the game like during early-game gank attempts, or during mid- to late-game team fights that you’ll have trouble identifying at first. If this is your first ARTS, you will probably suck badly in your first few games.

I know I did, and I still do.

The characters are mostly-faithful recreations of their original DotA counterparts. Earthshaker, seen here slamming the ground, is the much-loved Tauren Chieftain.

There is some learning to do if you’re new to the genre. Initially, you’ll probably struggle with some of the following: risk management, which items to purchase, how much punishment you can take, and what the other heroes around you are capable of.

That may sound like a lot, and it is. But these things come with experience, so you shouldn't be discouraged if you aren't an instant professional. What I recommend is finding a group of friendly people to help you along. Unfortunately, these types of games aren't known for friendly, welcoming teammates when queuing for random games.

If you don’t have friends to play with, look for a regular group or just watch some games for a while. If you want to get used to a particular hero, you can play a practice game against bots. The bot AI in this game is actually pretty decent, too.

Having said that, if you can push past the initial frustration, there is incredibly deep gameplay waiting for you on the other side. Communication, coordination, and proper use of abilities are crucial to success. Again, I confess to be terrible at the game still, but I am starting to see the little strategies and tactics that can make a difference. The detail-oriented gamer in me squeals with glee when I see these in action.

I really think Valve’s model and their beautiful, user-friendly client are the future of this genre. Dota 2 is beginning to make inroads into competitive territory. The game is amazing, and for all the reasons listed above, you should check it out. If you don't want to buy an invite off the Marketplace, you can sign up for a free invite here.

This is an updated republication of a previous piece written by the same author. Both the author and site owner have allowed for its republication here.

How do you feel about ARTS games, or League of Legends or Dota 2 specifically? Let me know in the comments!

Monday, 29 April 2013

Steam Deals: Some new week-long deals

Steam has some games on sale for the week ending on May 6.

Some of the games on sale are:

BC Kings $1.24
Legendary $1.24
Nikopol: Secrets of the Immortals $1.24
4 Elements $2.00
Sol Survivor $2.49
Closure $3.39
Snapshot $3.39
Puzzle Kingdoms $3.74
Cave Story+ $4.99
Stealth Bastard Delux $4.99

These deal take off around 50-75 percent of the normal price on the games and are worth looking into.

Stealth Bastard Delexe, at work. (photo credit: Steam)

Friday, 26 April 2013

Gaming Bundles: Indie Royal - Lunar Bundle

The Indie Royal Lunar Bundle is now live.

At the time of this post the current minimum price is $5.44.

The price of the bundle fluctuates based on what others have paid. If people pay more than the minimum the price will go down and when people pay the minimum it will go up a cent or two.

The bundle includes four known titles as well as three that have not yet been announced.

The announced titles are Pid, Cargo Commander, Back to the Future: The Game and Dungeon Hearts.

Trailers and descriptions for all of the games are available at www.indieroyale.com